Clinical Trials Directory

Trials / Completed

CompletedNCT04859192

Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence

Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
128 (actual)
Sponsor
Mansoura University · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Not accepted

Summary

one of the primary components of effective teaching is student engagement and that engagement is critical for learning

Detailed description

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

Conditions

Interventions

TypeNameDescription
OTHERgamified flipped classroommoodle will be gamified

Timeline

Start date
2021-04-22
Primary completion
2021-07-20
Completion
2022-02-15
First posted
2021-04-26
Last updated
2022-04-11

Locations

1 site across 1 country: Egypt

Source: ClinicalTrials.gov record NCT04859192. Inclusion in this directory is not an endorsement.

Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence (NCT04859192) · Clinical Trials Directory