Clinical Trials Directory

Trials / Recruiting

RecruitingNCT04691427

Effectiveness of Virtual Reality Vision Therapy - VERVE

Effectiveness of Vision Therapy in a Virtual Reality Headset

Status
Recruiting
Phase
EARLY_Phase 1
Study type
Interventional
Enrollment
50 (estimated)
Sponsor
OculoMotor Technologies · Industry
Sex
All
Age
9 Years – 35 Years
Healthy volunteers
Not accepted

Summary

The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.

Conditions

Interventions

TypeNameDescription
DEVICEVirtual Eye Rotation Vision Exercises (VERVE)A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).

Timeline

Start date
2021-10-14
Primary completion
2024-08-28
Completion
2024-09-01
First posted
2020-12-31
Last updated
2024-04-16

Locations

2 sites across 1 country: United States

Source: ClinicalTrials.gov record NCT04691427. Inclusion in this directory is not an endorsement.