Trials / Recruiting
RecruitingNCT04691427
Effectiveness of Virtual Reality Vision Therapy - VERVE
Effectiveness of Vision Therapy in a Virtual Reality Headset
- Status
- Recruiting
- Phase
- EARLY_Phase 1
- Study type
- Interventional
- Enrollment
- 50 (estimated)
- Sponsor
- OculoMotor Technologies · Industry
- Sex
- All
- Age
- 9 Years – 35 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Virtual Eye Rotation Vision Exercises (VERVE) | A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye). |
Timeline
- Start date
- 2021-10-14
- Primary completion
- 2024-08-28
- Completion
- 2024-09-01
- First posted
- 2020-12-31
- Last updated
- 2024-04-16
Locations
2 sites across 1 country: United States
Source: ClinicalTrials.gov record NCT04691427. Inclusion in this directory is not an endorsement.