Trials / Completed
CompletedNCT04592432
Development of an Educational Video Game to Improve Nursing Students' Reasoning With Acute Heart Failure Patients
Development of a Serious Game to Improve Nursing Students' Clinical Reasoning in the Context of Acute Heart Failure
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 28 (actual)
- Sponsor
- Marc-André Maheu-Cadotte · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Accepted
Summary
The aim of this study is to appreciate, using quantitative and qualitative empirical methods, the contribution of an educational video game to the engagement, the motivation, and the development of nursing students' interpretation of acute heart failure patients' health condition. Two prototypes of the same educational video game have been developed. Study participants will play with both prototypes, complete online questionnaires and be interviewed by a research assistant regarding their experience with both prototypes. Study results will serve to select the most promising prototype between the two, based on its potential to support the engagement, the motivation, and the development of nursing students' interpretation of acute heart failure patients' health condition. Study results will also serve to refine the selected prototype before conducting a larger-scale efficacy trial. As such and given the small sample number of participants that is expected, it is not planned to conduct hypothesis testing.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | SIGN@L-A | Two prototypes of a serious game were developed as part of this study. The design of these prototypes is based on the conceptual model by Alexiou and Schippers (2018) linking the instructional design of a serious game to intrinsic motivation, engagement, and learning outcomes. The design of SIGN@L-A will include all elements of the serious game instructional design proposed by these authors which are game mechanics (i.e., objectives to meet, feedback, and rewards), a narrative (i.e., a protagonist, non-playable characters, and narrative events), and aesthetics (i.e., functional and hedonic aesthetics). |
| OTHER | SIGN@L-B | The design of SIGN@L-B will include only some of these elements which are some of the game mechanics (i.e., objectives to meet, limited feedback), and a functional aesthetic. |
Timeline
- Start date
- 2020-10-13
- Primary completion
- 2020-12-08
- Completion
- 2020-12-08
- First posted
- 2020-10-19
- Last updated
- 2021-04-28
Locations
1 site across 1 country: Canada
Source: ClinicalTrials.gov record NCT04592432. Inclusion in this directory is not an endorsement.