Trials / Unknown
UnknownNCT04319744
The Effect of Playing Video Game on Intubation Skill
The Effectiveness of Video Game Playing Habit in Gaining Video Stylet-mediated Intubation Skill
- Status
- Unknown
- Phase
- —
- Study type
- Observational
- Enrollment
- 30 (estimated)
- Sponsor
- Dr. Lutfi Kirdar Kartal Training and Research Hospital · Other Government
- Sex
- All
- Age
- 18 Years – 65 Years
- Healthy volunteers
- Accepted
Summary
Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront. During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased. In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt. Video stylets are newly developed devices that allow the use of video technology in airway management. It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time. In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.
Detailed description
Anesthesiology assistants will be questioned about whether participants have played video games before or not. Participants will be divided into two different groups as those with and without prior video game experience. Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group. Then, all participants will be trained on the video stylet. Within the scope of this training, all participants will watch videos about 1-Video stylet application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | other | Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not. |
Timeline
- Start date
- 2020-05-15
- Primary completion
- 2020-06-25
- Completion
- 2020-06-30
- First posted
- 2020-03-24
- Last updated
- 2020-05-12
Source: ClinicalTrials.gov record NCT04319744. Inclusion in this directory is not an endorsement.