Clinical Trials Directory

Trials / Completed

CompletedNCT04296032

Effects of Virtual Reality Game on Upper Extremity Function for Stroke

Effects of Wearable Sensor Based Virtual Reality Game on Upper Extremity Function for Patients With Stroke

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
37 (actual)
Sponsor
Taipei Medical University Shuang Ho Hospital · Academic / Other
Sex
All
Age
20 Years – 75 Years
Healthy volunteers
Not accepted

Summary

Virtual reality training had already been used in stroke rehabilitation, and previous studies supported that it could improve upper extremity ability and increase motivation and pleasure than conventional methods. Pablo is a new VR game combined with motion sensor system which can detect subject's activities. Unlike commercial camera systems such as Kinect or XBOX, the systems require a continuous sightline or enough active range of motion which may increase risk of compensatory movement. Few of studies had investigated the rehabilitation effects on upper extremity with Pablo for patients with stroke.The purpose of this study is to investigate the effects of virtual reality upper extremity training through Pablo system in patients with chronic stroke.

Detailed description

PURPOSE: The purpose of this study is to investigate the effects of virtual reality upper extremity training through Pablo system in patients with chronic stroke. METHODS:Patients with mild to moderate motor deficits were recruited and randomly assigned to "VR plus standard rehabilitation group"(n=19), and "standard rehabilitation group" (n=19). After 12 training sessions (60 minutes a time, 2 times a week), the performance was assessed by a blinded assessor. The outcome measures included Fugl-Meyer Assessment-Upper Limb section(FMAUE), Box and block test(BBT), Dynanometer, active range of motion of shoulder and elbow,and Stroke Impact Scale.Modified Physical Activity Enjoyment Scale and adverse effect were recorded after each sessions.Collected data will be analyzed with sample T test by SPSS version 20.0, and alpha level was set at 0.05.

Conditions

Interventions

TypeNameDescription
BEHAVIORALvirtual reality game traningThe controllers were attached to upper extremity to control the game. The game could train the shoulder, elbow, and wrist control.
BEHAVIORALstandard treatmentThe program included bilateral hand, grasp/release, and pinch activities.

Timeline

Start date
2020-05-02
Primary completion
2021-06-25
Completion
2021-07-25
First posted
2020-03-05
Last updated
2021-09-24

Locations

1 site across 1 country: Taiwan

Source: ClinicalTrials.gov record NCT04296032. Inclusion in this directory is not an endorsement.