Trials / Completed
CompletedNCT04112329
Exergaming for Better Physical Fitness
Effects of 8 Weeks of High-intensity Exergaming on Cardiorespiratory Fitness and Physical Activity Levels in Sedentary Adults
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 29 (actual)
- Sponsor
- Norwegian University of Science and Technology · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to increased physical activity, aerobic fitness and health benefits in sedentary adults. The project will include 28 sedentary adults, 18 years and above, who are not sufficiently active according to current guidelines defined as doing (\<150 minutes/week of moderate intensity physical activity or \<75 minutes/week of vigorous physical activity and/or do not do any regular endurance training ). The physical fitness (maximal oxygen consumption), blood pressure, body composition and objectively measured physical activity will be tested before and after the intervention period. Also, the participants gaming frequency will be registered throughout the 8 week period. Aim of this study is to investigate if access to this game can provide health benefits for adults who are not motivated to take part in regular physical activity.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Exergaming | will use the PlayPulse exergame for 45 minutes a minimum of two times per week for 8 weeks. |
Timeline
- Start date
- 2019-10-14
- Primary completion
- 2020-03-01
- Completion
- 2020-03-01
- First posted
- 2019-10-02
- Last updated
- 2021-05-13
Locations
1 site across 1 country: Norway
Source: ClinicalTrials.gov record NCT04112329. Inclusion in this directory is not an endorsement.