Trials / Completed
CompletedNCT04025294
The Evaluation of a School Climate Videogame Intervention
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 100 (actual)
- Sponsor
- Yale University · Academic / Other
- Sex
- All
- Age
- 14 Years – 19 Years
- Healthy volunteers
- Accepted
Summary
A randomized control trial of a videogame intervention to assess and improve school climate.
Detailed description
To assess the acceptability and preliminary efficacy of a videogame intervention designed to teach teens the skills in restructuring thoughts and then empowering them to take action and improve their school climate. For this project, the play2PREVENT Lab aims to assess the acceptability and preliminary efficacy of a videogame intervention designed to teach teens the skills in restructuring thoughts and then empowering them to take action and improve their school climate. Program and school staff will enroll participants between the ages of 14-19 years old to play our videogame during their after school programs. Before and after gameplay, participants will answer assessment questions related to self-efficacy, cognitive reappraisal, and dimensions of school climate. Questions will also assess participants' feedback on the videogame. Students not randomly assigned to the videogame intervention will only respond to assessment questions. The data will be transmitted electronically via Qualtrics data collection platform to the Lab for further analysis.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | videogame | A videogame intervention that is interactive and engaging that teaches adolescents how to restructure negative automatic thoughts through an adapted thought record (a technique used in cognitive behavioral therapy to improve moods) by modeling how to do so and then empower them through real-life activities to improve their school climate. The videogame intervention is comprised of five mini-games, each containing a short narrative that models how to restructure negative automatic thoughts and navigate through challenging situations that often take place in school settings. The topics of each mini-game are informed by the constructs of school climate according to the National School Climate Center. Students using the videogame intervention will be prompted to think deeply and reflect on the narratives presented in each mini-game. |
| BEHAVIORAL | School Climate Assessment Survey | A school climate assessment survey will include items adapted from questions developed by the National School Climate Center. Items will assess various dimensions of school climate including safety, social media, relationships, support for learning, and environment. |
Timeline
- Start date
- 2019-10-01
- Primary completion
- 2020-12-30
- Completion
- 2020-12-30
- First posted
- 2019-07-18
- Last updated
- 2021-03-03
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT04025294. Inclusion in this directory is not an endorsement.