Clinical Trials Directory

Trials / Completed

CompletedNCT03900351

Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
30 (actual)
Sponsor
University of Jazan · Other Government
Sex
Male
Age
20 Years – 30 Years
Healthy volunteers
Accepted

Summary

Influence of virtual reality games(Wii Fit) on knee proprioception after anterior cruciate ligament reconstruction (ACLR) will be measured in 30 postoperative patients. The age of participants will be ranged from 20 to 30 years old. Subjects will be randomly assigned to Group A is the study group and Group B is the control group.

Detailed description

Group A will receive the Wii fit protocol of virtual reality games, in addition to the regular exercise rehabilitation protocol, for 3 non-consecutive days per week, for 8 weeks , 40 minutes for each session. Group B will receive the regular exercise rehabilitation protocol only for 3 non-consecutive days per week for 8 weeks, 40 minutes for each session. A Universal Weight and Height Scale: will be used to measure the patient's BMI. Biodex Isokinetic Dynamometer: will be used to assess the knee proprioception of the affected operated leg at three target angles (30,45,and 60 degrees).

Conditions

Interventions

TypeNameDescription
PROCEDUREWii fit protocol of virtual reality gamesthe Wii fit session by standing on the Wii fit board with bare feet, hands on hips and both eyes open. Pretest on Wii fit was done to make the subject familiar with the board and tasks of weight shift .
PROCEDURERegular exercise rehabilitation protocolIt will be according to the criterion of Adams et al. (2012).

Timeline

Start date
2019-04-07
Primary completion
2019-06-06
Completion
2019-06-13
First posted
2019-04-03
Last updated
2019-06-14

Locations

1 site across 1 country: Saudi Arabia

Source: ClinicalTrials.gov record NCT03900351. Inclusion in this directory is not an endorsement.