Clinical Trials Directory

Trials / Completed

CompletedNCT03722251

Active Video-game Playing and Food Intake in Children

Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
27 (actual)
Sponsor
Toronto Metropolitan University · Academic / Other
Sex
All
Age
9 Years – 14 Years
Healthy volunteers
Accepted

Summary

The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.

Conditions

Interventions

TypeNameDescription
BEHAVIORALGlucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing

Timeline

Start date
2012-04-06
Primary completion
2015-05-25
Completion
2015-05-25
First posted
2018-10-26
Last updated
2018-10-29

Locations

1 site across 1 country: Canada

Source: ClinicalTrials.gov record NCT03722251. Inclusion in this directory is not an endorsement.

Active Video-game Playing and Food Intake in Children (NCT03722251) · Clinical Trials Directory