Trials / Completed
CompletedNCT03722251
Active Video-game Playing and Food Intake in Children
Active Video-game Playing and a Glucose Preload on Food Intake Regulation in Children
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 27 (actual)
- Sponsor
- Toronto Metropolitan University · Academic / Other
- Sex
- All
- Age
- 9 Years – 14 Years
- Healthy volunteers
- Accepted
Summary
The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Glucose beverage, control beverage, glucose beverage and active video game playing, control beverage and active video game playing |
Timeline
- Start date
- 2012-04-06
- Primary completion
- 2015-05-25
- Completion
- 2015-05-25
- First posted
- 2018-10-26
- Last updated
- 2018-10-29
Locations
1 site across 1 country: Canada
Source: ClinicalTrials.gov record NCT03722251. Inclusion in this directory is not an endorsement.