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Trials / Terminated

TerminatedNCT03663699

Gaming and Training Combined to Help Adolescents Get More Physically Active

Increasing Physical Activity Among Adolescents With Motivational High-Intensity Training Through a Cutting-Edge Gaming Platform

Status
Terminated
Phase
N/A
Study type
Interventional
Enrollment
29 (actual)
Sponsor
Norwegian University of Science and Technology · Academic / Other
Sex
All
Age
12 Years – 18 Years
Healthy volunteers
Not accepted

Summary

The purpose of this study is to investigate if playing a newly developed videogame that requires physical activity (e.g. exergame), leads to increased physical activity and health benefits in children and adolescents who do not regularly participate in endurance training. Health benefits will be expressed in physical fitness (maximal oxygen consumption), blood markers of a healthy heart, body composition and objectively measured physical activity. Gaming frequency of the participants will be registered throughout the 24 week intervention period.

Conditions

Interventions

TypeNameDescription
BEHAVIORALExergamingfree access to the exergaming platform PlayPulse for 24 weeks

Timeline

Start date
2019-02-11
Primary completion
2021-04-07
Completion
2021-04-07
First posted
2018-09-10
Last updated
2021-04-23

Locations

1 site across 1 country: Norway

Source: ClinicalTrials.gov record NCT03663699. Inclusion in this directory is not an endorsement.

Gaming and Training Combined to Help Adolescents Get More Physically Active (NCT03663699) · Clinical Trials Directory