Trials / Terminated
TerminatedNCT03663699
Gaming and Training Combined to Help Adolescents Get More Physically Active
Increasing Physical Activity Among Adolescents With Motivational High-Intensity Training Through a Cutting-Edge Gaming Platform
- Status
- Terminated
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 29 (actual)
- Sponsor
- Norwegian University of Science and Technology · Academic / Other
- Sex
- All
- Age
- 12 Years – 18 Years
- Healthy volunteers
- Not accepted
Summary
The purpose of this study is to investigate if playing a newly developed videogame that requires physical activity (e.g. exergame), leads to increased physical activity and health benefits in children and adolescents who do not regularly participate in endurance training. Health benefits will be expressed in physical fitness (maximal oxygen consumption), blood markers of a healthy heart, body composition and objectively measured physical activity. Gaming frequency of the participants will be registered throughout the 24 week intervention period.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Exergaming | free access to the exergaming platform PlayPulse for 24 weeks |
Timeline
- Start date
- 2019-02-11
- Primary completion
- 2021-04-07
- Completion
- 2021-04-07
- First posted
- 2018-09-10
- Last updated
- 2021-04-23
Locations
1 site across 1 country: Norway
Source: ClinicalTrials.gov record NCT03663699. Inclusion in this directory is not an endorsement.