Clinical Trials Directory

Trials / Completed

CompletedNCT03518346

Use of Virtual Reality Game Playing During Venipuncture

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
12 (actual)
Sponsor
University of California, Davis · Academic / Other
Sex
All
Age
8 Years – 19 Years
Healthy volunteers
Not accepted

Summary

To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.

Detailed description

Participants will be randomly assigned using a random number generator to either the virtual reality condition, or to the standard procedure that includes using books and/or watching movies as a standard method of distraction. Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.

Conditions

Interventions

TypeNameDescription
BEHAVIORALVirtual RealitySamsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction
BEHAVIORALStandard of CareBooks, movies, TV

Timeline

Start date
2018-04-09
Primary completion
2019-01-15
Completion
2019-01-15
First posted
2018-05-08
Last updated
2019-05-15

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT03518346. Inclusion in this directory is not an endorsement.

Use of Virtual Reality Game Playing During Venipuncture (NCT03518346) · Clinical Trials Directory