Trials / Completed
CompletedNCT03518346
Use of Virtual Reality Game Playing During Venipuncture
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 12 (actual)
- Sponsor
- University of California, Davis · Academic / Other
- Sex
- All
- Age
- 8 Years – 19 Years
- Healthy volunteers
- Not accepted
Summary
To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.
Detailed description
Participants will be randomly assigned using a random number generator to either the virtual reality condition, or to the standard procedure that includes using books and/or watching movies as a standard method of distraction. Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Virtual Reality | Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction |
| BEHAVIORAL | Standard of Care | Books, movies, TV |
Timeline
- Start date
- 2018-04-09
- Primary completion
- 2019-01-15
- Completion
- 2019-01-15
- First posted
- 2018-05-08
- Last updated
- 2019-05-15
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT03518346. Inclusion in this directory is not an endorsement.