Clinical Trials Directory

Trials / Completed

CompletedNCT03386968

Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

Use of Low-Cost Virtual Reality and Active Video Games to Improve Balance and Perceptual Skills in Children With Cerebral Palsy and Brain Injury

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
4 (actual)
Sponsor
Blythedale Children's Hospital · Academic / Other
Sex
All
Age
7 Years – 17 Years
Healthy volunteers
Not accepted

Summary

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.

Conditions

Interventions

TypeNameDescription
BEHAVIORALActive video gamingChildren will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.
BEHAVIORALUsual care physical therapyChildren will attend their usual care physical therapy appointments at Blythedale.

Timeline

Start date
2017-12-07
Primary completion
2022-01-06
Completion
2022-01-06
First posted
2017-12-29
Last updated
2022-01-10

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT03386968. Inclusion in this directory is not an endorsement.