Clinical Trials Directory

Trials / Unknown

UnknownNCT03277950

Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke

Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke

Status
Unknown
Phase
N/A
Study type
Interventional
Enrollment
21 (estimated)
Sponsor
Vimonwan Hiengkaew · Academic / Other
Sex
All
Age
45 Years – 65 Years
Healthy volunteers
Accepted

Summary

Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.

Detailed description

Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.

Conditions

Interventions

TypeNameDescription
OTHERVirtual reality with feedbackIndividuals with stroke play game with correction of movement.
OTHERVirtual reality without feedbackIndividuals with stroke play game without correction of movement.
OTHERHealthyHealthy do not play game

Timeline

Start date
2017-09-15
Primary completion
2018-09-15
Completion
2019-09-15
First posted
2017-09-11
Last updated
2017-09-11

Source: ClinicalTrials.gov record NCT03277950. Inclusion in this directory is not an endorsement.