Trials / Unknown
UnknownNCT03277950
Effect of Virtual Reality Game on Upper Limb Movement in Individuals With Stroke
Effect of Game-based Virtual Reality Training on Upper Extremity Movement in Individuals With Subacute Stroke
- Status
- Unknown
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 21 (estimated)
- Sponsor
- Vimonwan Hiengkaew · Academic / Other
- Sex
- All
- Age
- 45 Years – 65 Years
- Healthy volunteers
- Accepted
Summary
Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Detailed description
Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Virtual reality with feedback | Individuals with stroke play game with correction of movement. |
| OTHER | Virtual reality without feedback | Individuals with stroke play game without correction of movement. |
| OTHER | Healthy | Healthy do not play game |
Timeline
- Start date
- 2017-09-15
- Primary completion
- 2018-09-15
- Completion
- 2019-09-15
- First posted
- 2017-09-11
- Last updated
- 2017-09-11
Source: ClinicalTrials.gov record NCT03277950. Inclusion in this directory is not an endorsement.