Trials / Completed
CompletedNCT03219112
Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games
Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 30 (actual)
- Sponsor
- University Ghent · Academic / Other
- Sex
- All
- Age
- 8 Years – 12 Years
- Healthy volunteers
- Accepted
Summary
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | Balance rehabilitation using X-box One & Kinect | the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera. |
Timeline
- Start date
- 2016-08-25
- Primary completion
- 2017-10-01
- Completion
- 2017-12-01
- First posted
- 2017-07-17
- Last updated
- 2019-04-24
Locations
1 site across 1 country: Belgium
Source: ClinicalTrials.gov record NCT03219112. Inclusion in this directory is not an endorsement.