Clinical Trials Directory

Trials / Completed

CompletedNCT03219112

Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

Training Balance Control Using Virtual Reality Games in Children With Cerebral Palsy and Typically Developing Children

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
30 (actual)
Sponsor
University Ghent · Academic / Other
Sex
All
Age
8 Years – 12 Years
Healthy volunteers
Accepted

Summary

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Conditions

Interventions

TypeNameDescription
OTHERBalance rehabilitation using X-box One & Kinectthe virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Timeline

Start date
2016-08-25
Primary completion
2017-10-01
Completion
2017-12-01
First posted
2017-07-17
Last updated
2019-04-24

Locations

1 site across 1 country: Belgium

Source: ClinicalTrials.gov record NCT03219112. Inclusion in this directory is not an endorsement.

Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games (NCT03219112) · Clinical Trials Directory