Trials / Completed
CompletedNCT03112928
Phantom Motor Execution Via MPR, VR/AR, and SG, as a Treatment of PLP
Phantom Motor Execution Via Myoelectric Pattern Recognition, Virtual and Augmented Reality, and Serious Gaming as a Treatment of Phantom Limb Pain
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 77 (actual)
- Sponsor
- Integrum · Industry
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Not accepted
Summary
This international, multi-center, double-blind, randomized, controlled clinical trial aims to evaluate the efficacy of Phantom Motor Execution (PME) and Phantom Motor Imagery (PMI) as treatments of Phantom Limb Pain (PLP). In PME, myoelectric pattern recognition (MPR) is used to predict motor volition and then use the decoded movements to control virtual and augmented reality environments (VR/AR), along with serious gaming (SG). The same device and VR/AR environments are used in PMI with the difference that subjects will imagine rather than execute phantom movements. Electromyography is used to monitor for no muscular activity in PMI.
Detailed description
Sixty-six subjects with upper or lower limb amputations are planned to take part in this study. Subjects will be assigned randomly to PME and PMI treatments (2:1 proportion). After treatment completion (15 sessions of 2 hours each) and follow-up period of six months, patients that received PMI will be given the choice to receive PME. The design is double blinded as the patient will be informed that the treatment received, regardless of which, has been shown effective in previous studies. The person conducting the pain evaluations will be blinded to which treatment each patient receives, and will not take part on providing treatment (evaluator and therapist are different persons).
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| DEVICE | Phantom Motor Execution | Neuromotus - PME decodes motor volition applying machine learning to surface electromyography. Once the intention of movement is known, this is use to control serious games in virtual and augmented reality. A treatment session of MPE consists of: 1. Pain evaluation 2. Placement of the electrodes and fiducial marker 3. Practice of motor execution in Augmented Reality (AR) 4. Gaming using phantom movements 5. Practice of motor execution by matching random target postures of a virtual limb. Step 3 to 4 are repeated for different phantom joints, initially one at the time progressing to several joints simultaneously. A treatment session last 2 hours. |
| DEVICE | Phantom Motor Imagery | The only difference between PME and PMI is that in the former myoelectric signals are used to give the participants control over the virtual environments, whereas in PMI the presence of myoelectric activity is used as an alarm to remind the participant that it must imagine rather than execute the phantom movement. In PMI the virtual environments act autonomously to guide the participant in imagination of movement. |
Timeline
- Start date
- 2017-05-08
- Primary completion
- 2021-03-12
- Completion
- 2021-09-20
- First posted
- 2017-04-13
- Last updated
- 2023-06-22
Locations
9 sites across 7 countries: United States, Canada, Germany, Ireland, Netherlands, Slovenia, Sweden
Source: ClinicalTrials.gov record NCT03112928. Inclusion in this directory is not an endorsement.