Trials / Completed
CompletedNCT02968225
Using Serious Game Technology to Improve Sensitivity to Eye Gaze in Autism
- Status
- Completed
- Phase
- Phase 2
- Study type
- Interventional
- Enrollment
- 40 (actual)
- Sponsor
- Penn State University · Academic / Other
- Sex
- All
- Age
- 10 Years – 18 Years
- Healthy volunteers
- Not accepted
Summary
The investigators hypothesize that this serious game (designed to provide a learning environment that maximizes opportunities for adolescents with autism to discover the functional utility of eye gaze) will improve sensitivity to eye gaze cues, specifically to identify gazed-at objects, and will also lead to increased social attention to faces in adolescents with autism. The investigators will test this hypothesis in a small-scale exploratory randomized control trial that will include both behavioral and eye tracking outcome measures.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Computer Game | The game involves viewing subtle nonverbal behaviors of game characters for the purpose of executing their own goal-directed behavior in the game related to solving various crimes. The learning involves interpreting nonverbal cues on the animated characters, such as pointing, head turns, eye gaze cues. |
Timeline
- Start date
- 2016-08-01
- Primary completion
- 2018-10-01
- Completion
- 2018-10-01
- First posted
- 2016-11-18
- Last updated
- 2021-03-05
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT02968225. Inclusion in this directory is not an endorsement.