Clinical Trials Directory

Trials / Completed

CompletedNCT02773329

Using Game-based Exercise to Improve Balance in Cancer Patients

Managing Chemotherapy Induced Neuropathy in Cancer Patients Using Game-based Exercise

Status
Completed
Phase
Phase 2
Study type
Interventional
Enrollment
35 (estimated)
Sponsor
Baylor College of Medicine · Academic / Other
Sex
All
Age
55 Years
Healthy volunteers
Not accepted

Summary

Cancer patients with chemotherapy-induced peripheral neuropathy (CIPN) have deficits in sensory and motor skills leading to inappropriate proprioceptive feedback, impaired postural control and high fall risk. This study will investigate the acceptability and effect of an interactive motor adaptation balance training program based on wearable sensors for improving balance in older cancer patients with CIPN. Cancer patients with confirmed CIPN will be recruited and will be randomized to either intervention (IG) or control (CG) group and followed for 6 months. The intervention group will take part in a 6-week balance training program twice per week in either their home or in clinic (based on subject preference) under the supervision of a qualified research staff member. This intervention includes interactive game-based balance training including repetitive weight shifting and virtual obstacle crossing tasks. Wearable sensors will provide real-time visual/auditory feedback from foot and ankle position and allowed perception of motor-errors during each motor-action. The control group will be instructed to complete a supervised foot and ankle exercise without using sensor technology. Changes in balance, gait, and physical activity, and number of falls will be compared pre- and post-intervention, as well as 3 and 6 month post intervention. Investigators hypothesize that patients receiving sensor-based exercise training will benefit more compared to group receiving conventional non-technology home-based training in terms of improving functional performance and reducing falls.

Conditions

Interventions

TypeNameDescription
OTHERsensor-based interactive exercise (game-based exercise)This intervention includes interactive game-based balance training including repetitive weight shifting and virtual obstacle crossing tasks. Wearable sensors will provide real-time visual/auditory feedback from foot and ankle position and allowed perception of motor-errors during each motor-action.
OTHERIntervention without game-based exerciseSubjects are asked to perform non-technology based foot and ankle exercises, which include body weight shifting and obstacle crossing tasks.

Timeline

Start date
2016-05-01
Primary completion
2019-05-01
Completion
2019-05-01
First posted
2016-05-16
Last updated
2019-06-26

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT02773329. Inclusion in this directory is not an endorsement.