Trials / Completed
CompletedNCT02773329
Using Game-based Exercise to Improve Balance in Cancer Patients
Managing Chemotherapy Induced Neuropathy in Cancer Patients Using Game-based Exercise
- Status
- Completed
- Phase
- Phase 2
- Study type
- Interventional
- Enrollment
- 35 (estimated)
- Sponsor
- Baylor College of Medicine · Academic / Other
- Sex
- All
- Age
- 55 Years
- Healthy volunteers
- Not accepted
Summary
Cancer patients with chemotherapy-induced peripheral neuropathy (CIPN) have deficits in sensory and motor skills leading to inappropriate proprioceptive feedback, impaired postural control and high fall risk. This study will investigate the acceptability and effect of an interactive motor adaptation balance training program based on wearable sensors for improving balance in older cancer patients with CIPN. Cancer patients with confirmed CIPN will be recruited and will be randomized to either intervention (IG) or control (CG) group and followed for 6 months. The intervention group will take part in a 6-week balance training program twice per week in either their home or in clinic (based on subject preference) under the supervision of a qualified research staff member. This intervention includes interactive game-based balance training including repetitive weight shifting and virtual obstacle crossing tasks. Wearable sensors will provide real-time visual/auditory feedback from foot and ankle position and allowed perception of motor-errors during each motor-action. The control group will be instructed to complete a supervised foot and ankle exercise without using sensor technology. Changes in balance, gait, and physical activity, and number of falls will be compared pre- and post-intervention, as well as 3 and 6 month post intervention. Investigators hypothesize that patients receiving sensor-based exercise training will benefit more compared to group receiving conventional non-technology home-based training in terms of improving functional performance and reducing falls.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| OTHER | sensor-based interactive exercise (game-based exercise) | This intervention includes interactive game-based balance training including repetitive weight shifting and virtual obstacle crossing tasks. Wearable sensors will provide real-time visual/auditory feedback from foot and ankle position and allowed perception of motor-errors during each motor-action. |
| OTHER | Intervention without game-based exercise | Subjects are asked to perform non-technology based foot and ankle exercises, which include body weight shifting and obstacle crossing tasks. |
Timeline
- Start date
- 2016-05-01
- Primary completion
- 2019-05-01
- Completion
- 2019-05-01
- First posted
- 2016-05-16
- Last updated
- 2019-06-26
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT02773329. Inclusion in this directory is not an endorsement.