Clinical Trials Directory

Trials / Completed

CompletedNCT02717910

Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents

Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents: a Feasibility Study

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
151 (actual)
Sponsor
University of Turku · Academic / Other
Sex
All
Age
10 Years – 13 Years
Healthy volunteers
Accepted

Summary

This feasibility study evaluates acceptability and preliminary effectiveness of a digital health game as an intervention supporting tobacco-related health literacy in 10- to 13-year-old early adolescents. One third of the study participants will receive the health game, on third a web page with similar content and one third will act as a control group without intervention.

Conditions

Interventions

TypeNameDescription
BEHAVIORALHealth gameHealth game intervention consists of 20 minutes guided training session with the health game at school and 2 weeks free usage of the health game via own smart phone or tablet computer during free time. The health game includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized content is presented in a format of a game including tasks, rules, goals, rewards and opponents. There are also sound effects and background music included in the game.
BEHAVIORALWeb pageWeb page intervention consists of 20 minutes guided training session with the web page at school and 2 weeks free usage of the web page via own smart phone or tablet computer during free time. The web page includes textual information about the consequences of tobacco use, but also visualized elements that aim at supporting understanding of the information, and motivation and ability to use the information in daily life situations. The visualized elements are presented with pictures and video clips. These visualized elements do NOT contain game elements (NO activating tasks, rules, goals, rewards or opponents). The video clips contain sound effects, but no background music.

Timeline

Start date
2016-03-01
Primary completion
2016-06-01
Completion
2016-06-01
First posted
2016-03-24
Last updated
2016-10-26

Locations

1 site across 1 country: Finland

Source: ClinicalTrials.gov record NCT02717910. Inclusion in this directory is not an endorsement.