Trials / Completed
CompletedNCT02631850
Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation
Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): A Multi-center Comparative Effectiveness Trial of In-home Gamified Constraint-induced Movement Therapy for Rehabilitation of Chronic Upper Extremity Hemiparesis.
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 193 (actual)
- Sponsor
- Ohio State University · Academic / Other
- Sex
- All
- Age
- 18 Years
- Healthy volunteers
- Not accepted
Summary
The current proposal aims to conduct a multi-site randomized controlled trial comparing virtual-reality gaming delivery of Constraint Induced Movement therapy (CI therapy) with (1) traditional clinic-based CI therapy of equal total active therapy duration and (2) a control group equating the dose of in-person therapy. Individuals with chronic stroke will be randomized to one of four different interventions: (1) traditional clinic-based CI therapy (35 therapist/client contact hours), (2) therapist-as-consultant virtual reality CI therapy (5 therapist/client contact hours in the clinic and 15 hours of independent game play at home), (3) therapist-as-consultant virtual reality CI therapy with additional therapist contact via telerehabilitation (5 therapist/client contact hours in the clinic, 2.6 therapist contact hours via teleconference, and 15 hours of independent game play in the home), and (4) 5 hours of standard occupational therapy (OT) / physical therapy (PT). After 6-month follow-up, individuals assigned to standard OT/PT will cross over to a modified gaming therapy condition (a stand-alone application of the rehabilitation game without additional therapist contact).
Detailed description
Detailed study description published in BMC Neurology (2017).
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Traditional CI Therapy | Intensive in-person therapy for upper extremity hemiparesis. |
| BEHAVIORAL | Gaming CI Therapy | Intensive remote (via video game) therapy for upper extremity hemiparesis. |
| BEHAVIORAL | Gaming CI Therapy with Additional Contact via Video Conference | Intensive remote (via video game) therapy for upper extremity hemiparesis with additional therapist contact via video conference. |
| BEHAVIORAL | Traditional Occupational Therapy/Physical Therapy | Traditional in-person therapy focusing on the rehabilitation of the upper extremity. |
Timeline
- Start date
- 2015-11-01
- Primary completion
- 2019-09-01
- Completion
- 2019-12-31
- First posted
- 2015-12-16
- Last updated
- 2021-10-05
- Results posted
- 2021-09-14
Locations
5 sites across 1 country: United States
Source: ClinicalTrials.gov record NCT02631850. Inclusion in this directory is not an endorsement.