Clinical Trials Directory

Trials / Completed

CompletedNCT02631850

Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation

Video Game Rehabilitation for Outpatient Stroke (VIGoROUS): A Multi-center Comparative Effectiveness Trial of In-home Gamified Constraint-induced Movement Therapy for Rehabilitation of Chronic Upper Extremity Hemiparesis.

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
193 (actual)
Sponsor
Ohio State University · Academic / Other
Sex
All
Age
18 Years
Healthy volunteers
Not accepted

Summary

The current proposal aims to conduct a multi-site randomized controlled trial comparing virtual-reality gaming delivery of Constraint Induced Movement therapy (CI therapy) with (1) traditional clinic-based CI therapy of equal total active therapy duration and (2) a control group equating the dose of in-person therapy. Individuals with chronic stroke will be randomized to one of four different interventions: (1) traditional clinic-based CI therapy (35 therapist/client contact hours), (2) therapist-as-consultant virtual reality CI therapy (5 therapist/client contact hours in the clinic and 15 hours of independent game play at home), (3) therapist-as-consultant virtual reality CI therapy with additional therapist contact via telerehabilitation (5 therapist/client contact hours in the clinic, 2.6 therapist contact hours via teleconference, and 15 hours of independent game play in the home), and (4) 5 hours of standard occupational therapy (OT) / physical therapy (PT). After 6-month follow-up, individuals assigned to standard OT/PT will cross over to a modified gaming therapy condition (a stand-alone application of the rehabilitation game without additional therapist contact).

Detailed description

Detailed study description published in BMC Neurology (2017).

Conditions

Interventions

TypeNameDescription
BEHAVIORALTraditional CI TherapyIntensive in-person therapy for upper extremity hemiparesis.
BEHAVIORALGaming CI TherapyIntensive remote (via video game) therapy for upper extremity hemiparesis.
BEHAVIORALGaming CI Therapy with Additional Contact via Video ConferenceIntensive remote (via video game) therapy for upper extremity hemiparesis with additional therapist contact via video conference.
BEHAVIORALTraditional Occupational Therapy/Physical TherapyTraditional in-person therapy focusing on the rehabilitation of the upper extremity.

Timeline

Start date
2015-11-01
Primary completion
2019-09-01
Completion
2019-12-31
First posted
2015-12-16
Last updated
2021-10-05
Results posted
2021-09-14

Locations

5 sites across 1 country: United States

Source: ClinicalTrials.gov record NCT02631850. Inclusion in this directory is not an endorsement.