Clinical Trials Directory

Trials / Completed

CompletedNCT01666496

An Interactive Game for HIV Prevention in Early Adolescents

An Interactive Video Game for HIV Prevention in Early Adolescents

Status
Completed
Phase
N/A
Study type
Interventional
Enrollment
333 (actual)
Sponsor
Yale University · Academic / Other
Sex
All
Age
11 Years – 14 Years
Healthy volunteers
Accepted

Summary

The purpose of this study is to evaluate, through a randomized clinical trial, the efficacy of an interactive video game the investigators are developing at reducing risk behaviors in at-risk teens.

Detailed description

The purpose of this study is to evaluate, through a randomized clinical trial, the efficacy of an interactive video game the investigators are developing at reducing risk behaviors in at-risk teens. The investigators are using proven components of HIV prevention interventions, social cognitive theory, self-efficacy, prospect theory, message framing, and video gaming principles to develop and evaluate this interactive HIV prevention video game. In Phase 1 of this project, the investigators have been working with Schell Games of Pittsburgh, PA, Digitalmill of Portland, ME, and the Farnam Neighborhood House in New Haven, CT to develop our interactive video game with the input from our experts and focus groups and interviews with adolescents. Phase 1 has been a developmental iterative process in which the investigators have been building the software for the game for the purposes of targeting HIV prevention in our population of interest: young minority adolescents. Following development of the video game, the investigators will move to Phase 2 in which the investigators will enroll 330 minority adolescents who are attendees at one of several after-school programs in the greater New Haven area and assign them to play either the experimental game or a control game. In the experimental game, the player will be presented with a series of "risk challenges" thereby helping them to develop sex, drug and alcohol negotiation and refusal skills.

Conditions

Interventions

TypeNameDescription
BEHAVIORALExperimental Video GameParticipants will play either the experimental or the control videogame for 6 weeks. Both interventions will be provided during 12 sessions, twice weekly for 6 weeks; each session will involve one and one-quarter hour of game play.
BEHAVIORALOff the Shelf Video GameParticipants will play either the experimental or the control videogame for 6 weeks. Both interventions will be provided during 12 sessions, twice weekly for 6 weeks; each session will involve one and one-quarter hour of game play.

Timeline

Start date
2013-01-01
Primary completion
2016-06-18
Completion
2016-06-18
First posted
2012-08-16
Last updated
2017-06-27

Locations

1 site across 1 country: United States

Source: ClinicalTrials.gov record NCT01666496. Inclusion in this directory is not an endorsement.