Trials / Completed
CompletedNCT00586638
Training Cognitive Control Processes in Older Adults
Pilot Study Using a Video Game to Train Cognitive Control Processes in Healthy Older Adults
- Status
- Completed
- Phase
- N/A
- Study type
- Interventional
- Enrollment
- 60 (actual)
- Sponsor
- Columbia University · Academic / Other
- Sex
- All
- Age
- 60 Years – 75 Years
- Healthy volunteers
- Accepted
Summary
Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults.
Detailed description
The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three experimental groups: 1) Video game play with training strategy; 2) Video game play without training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups 1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for 36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but will not play the computer game.
Conditions
Interventions
| Type | Name | Description |
|---|---|---|
| BEHAVIORAL | Video game based training | 36 one-hour sessions over 12 weeks |
Timeline
- Start date
- 2007-12-01
- Primary completion
- 2010-02-01
- Completion
- 2010-02-01
- First posted
- 2008-01-04
- Last updated
- 2015-08-05
Locations
1 site across 1 country: United States
Source: ClinicalTrials.gov record NCT00586638. Inclusion in this directory is not an endorsement.